PerCameraMeshAndMaterials Member List

This is the complete list of members for PerCameraMeshAndMaterials, including all inherited members.

accessorReferenceCameraPerCameraMeshAndMaterials
accessorReferenceCameraOrCurrentOrMainPerCameraMeshAndMaterials
allowOcclusionWhenDynamic (defined in CustomRenderer)CustomRenderer
boundsPerCameraMeshAndMaterials
CameraCallback(Camera cam, Matrix4x4 view, Matrix4x4 projection)PerCameraMeshAndMaterialsprotected
castShadows (defined in CustomRenderer)CustomRenderer
colorCustomRenderer
colorInterfaceEnabled (defined in CustomRenderer)CustomRenderer
defaultMaterialsPerCameraMeshAndMaterials
drawMaterials (defined in CustomRenderer)CustomRendererprotected
DrawMeshForCamera(Camera cam)PerCameraMeshAndMaterialsvirtual
EditorSelectedObject()PerCameraMeshAndMaterialsstatic
editorSelectedObjectFunctionPerCameraMeshAndMaterialsstatic
ForceAllCameraMaterialsToDefaultNow()PerCameraMeshAndMaterials
ForceMaterialBlockUpdateForAllCamerasNow()PerCameraMeshAndMaterials
ForceMeshRegenerationForAllCamerasNow()PerCameraMeshAndMaterials
ForceMeshUpdateInAllCamerasNow()PerCameraMeshAndMaterials
GenerateMeshForCamera(Camera cam, ref Mesh meshToFill)PerCameraMeshAndMaterialsprotectedpure virtual
GetClosestReflectionProbes(List< ReflectionProbeBlendInfo > result) (defined in CustomRenderer)CustomRenderervirtual
GetEditorSelectedObjectDelegate()PerCameraMeshAndMaterials
GetPropertyBlock(out MaterialPropertyBlock dest)PerCameraMeshAndMaterialsvirtual
GetPropertyBlock(out MaterialPropertyBlock dest, int materialIndex)PerCameraMeshAndMaterialsvirtual
HasColor()CustomRenderervirtual
HasColor(int matIndex)CustomRenderervirtual
HasTexture()CustomRenderervirtual
HasTexture(int matIndex)CustomRenderervirtual
isPartOfStaticBatch (defined in CustomRenderer)CustomRenderer
isViewable (defined in CustomRenderer)CustomRenderer
isVisible (defined in CustomRenderer)CustomRenderer
lightmapIndex (defined in CustomRenderer)CustomRenderer
lightmapScaleOffset (defined in CustomRenderer)CustomRenderer
lightmapTilingOffset (defined in CustomRenderer)CustomRenderer
lightProbeAnchor (defined in CustomRenderer)CustomRenderer
lightProbeProxyVolumeOverride (defined in CustomRenderer)CustomRenderer
lightProbeUsage (defined in CustomRenderer)CustomRenderer
localSharedMats (defined in CustomRenderer)CustomRenderer
localToWorldMatrix (defined in CustomRenderer)CustomRenderer
m_allowOcclusionWhenDynamic (defined in CustomRenderer)CustomRenderer
m_lightmapIndex (defined in CustomRenderer)CustomRenderer
m_lightmapScaleOffset (defined in CustomRenderer)CustomRenderer
m_lightProbeProxyVolumeOverride (defined in CustomRenderer)CustomRenderer
m_lightProbeUsage (defined in CustomRenderer)CustomRenderer
m_motionVectorGenerationMode (defined in CustomRenderer)CustomRenderer
m_probeAnchor (defined in CustomRenderer)CustomRenderer
m_realtimeLightmapIndex (defined in CustomRenderer)CustomRenderer
m_realtimeLightmapScaleOffset (defined in CustomRenderer)CustomRenderer
m_receiveShadows (defined in CustomRenderer)CustomRenderer
m_reflectionProbeUsage (defined in CustomRenderer)CustomRenderer
m_shadowCastingMode (defined in CustomRenderer)CustomRenderer
m_sortingLayerID (defined in CustomRenderer)CustomRenderer
m_sortingOrder (defined in CustomRenderer)CustomRenderer
Material (defined in CustomRenderer)CustomRenderer
materialPropertiesUpdateOptionPerCameraMeshAndMaterials
Materials (defined in CustomRenderer)CustomRenderer
meshRecomputeOptionPerCameraMeshAndMaterials
meshUpdateOptionPerCameraMeshAndMaterials
motionVectorGenerationMode (defined in CustomRenderer)CustomRenderer
motionVectors (defined in CustomRenderer)CustomRenderer
ObjectCallbackCameraTypeToRegister()PerCameraMeshAndMaterialsprotectedvirtual
OnDisable()PerCameraMeshAndMaterialsprotectedvirtual
OnEnable()PerCameraMeshAndMaterialsprotectedvirtual
OnRenderObject()PerCameraMeshAndMaterialsvirtual
perCameraMeshPerCameraMeshAndMaterials
probeAnchor (defined in CustomRenderer)CustomRenderer
realtimeLightmapIndex (defined in CustomRenderer)CustomRenderer
realtimeLightmapScaleOffset (defined in CustomRenderer)CustomRenderer
RebuildPropertyBlock(int materialIndex)PerCameraMeshAndMaterialsvirtual
EyE::Unity::Graphics::CustomRenderer.RebuildPropertyBlock()CustomRenderervirtual
receiveShadows (defined in CustomRenderer)CustomRenderer
reflectionProbeUsage (defined in CustomRenderer)CustomRenderer
RegisterCamera(Camera cam)PerCameraMeshAndMaterials
Reset()PerCameraMeshAndMaterialsprotectedvirtual
SetPropertyBlock(MaterialPropertyBlock source)PerCameraMeshAndMaterialsvirtual
SetPropertyBlock(MaterialPropertyBlock source, int materialIndex)PerCameraMeshAndMaterialsvirtual
shadowCastingMode (defined in CustomRenderer)CustomRenderer
sharedMaterial (defined in CustomRenderer)CustomRenderer
sharedMaterialsPerCameraMeshAndMaterials
sortingLayerID (defined in CustomRenderer)CustomRenderer
sortingLayerName (defined in CustomRenderer)CustomRenderer
sortingOrder (defined in CustomRenderer)CustomRenderer
transformIGraphicsBounds
TryGetMeshAndMaterialBlockForCamera(Camera cam, out MeshAndMaterialConfigSet meshAndMatsFound)PerCameraMeshAndMaterialsvirtual
UnRegisterCamera(Camera cam)PerCameraMeshAndMaterials
Update()PerCameraMeshAndMaterialsprotectedvirtual
UpdateMaterialPropertyBlockForCamera(Camera cam, ref MaterialConfig[] matProperties)PerCameraMeshAndMaterialsprotectedvirtual
UpdateMeshForCamera(Camera cam, ref Mesh meshToFill, Matrix4x4 view, Matrix4x4 projection)PerCameraMeshAndMaterialsprotectedvirtual
UpdateOption enum namePerCameraMeshAndMaterials
useLightProbes (defined in CustomRenderer)CustomRenderer
worldToLocalMatrix (defined in CustomRenderer)CustomRenderer