accessorReferenceCamera | PerCameraMeshAndMaterials | |
accessorReferenceCameraOrCurrentOrMain | PerCameraMeshAndMaterials | |
allowOcclusionWhenDynamic (defined in CustomRenderer) | CustomRenderer | |
bounds | PerCameraMeshAndMaterials | |
CameraCallback(Camera cam, Matrix4x4 view, Matrix4x4 projection) | PerCameraMeshAndMaterials | protected |
castShadows (defined in CustomRenderer) | CustomRenderer | |
color | CustomRenderer | |
colorInterfaceEnabled (defined in CustomRenderer) | CustomRenderer | |
defaultMaterials | PerCameraMeshAndMaterials | |
drawMaterials (defined in CustomRenderer) | CustomRenderer | protected |
DrawMeshForCamera(Camera cam) | PerCameraMeshAndMaterials | virtual |
EditorSelectedObject() | PerCameraMeshAndMaterials | static |
editorSelectedObjectFunction | PerCameraMeshAndMaterials | static |
ForceAllCameraMaterialsToDefaultNow() | PerCameraMeshAndMaterials | |
ForceMaterialBlockUpdateForAllCamerasNow() | PerCameraMeshAndMaterials | |
ForceMeshRegenerationForAllCamerasNow() | PerCameraMeshAndMaterials | |
ForceMeshUpdateInAllCamerasNow() | PerCameraMeshAndMaterials | |
GenerateMeshForCamera(Camera cam, ref Mesh meshToFill) | PerCameraMeshAndMaterials | protectedpure virtual |
GetClosestReflectionProbes(List< ReflectionProbeBlendInfo > result) (defined in CustomRenderer) | CustomRenderer | virtual |
GetEditorSelectedObjectDelegate() | PerCameraMeshAndMaterials | |
GetPropertyBlock(out MaterialPropertyBlock dest) | PerCameraMeshAndMaterials | virtual |
GetPropertyBlock(out MaterialPropertyBlock dest, int materialIndex) | PerCameraMeshAndMaterials | virtual |
HasColor() | CustomRenderer | virtual |
HasColor(int matIndex) | CustomRenderer | virtual |
HasTexture() | CustomRenderer | virtual |
HasTexture(int matIndex) | CustomRenderer | virtual |
isPartOfStaticBatch (defined in CustomRenderer) | CustomRenderer | |
isViewable (defined in CustomRenderer) | CustomRenderer | |
isVisible (defined in CustomRenderer) | CustomRenderer | |
lightmapIndex (defined in CustomRenderer) | CustomRenderer | |
lightmapScaleOffset (defined in CustomRenderer) | CustomRenderer | |
lightmapTilingOffset (defined in CustomRenderer) | CustomRenderer | |
lightProbeAnchor (defined in CustomRenderer) | CustomRenderer | |
lightProbeProxyVolumeOverride (defined in CustomRenderer) | CustomRenderer | |
lightProbeUsage (defined in CustomRenderer) | CustomRenderer | |
localSharedMats (defined in CustomRenderer) | CustomRenderer | |
localToWorldMatrix (defined in CustomRenderer) | CustomRenderer | |
m_allowOcclusionWhenDynamic (defined in CustomRenderer) | CustomRenderer | |
m_lightmapIndex (defined in CustomRenderer) | CustomRenderer | |
m_lightmapScaleOffset (defined in CustomRenderer) | CustomRenderer | |
m_lightProbeProxyVolumeOverride (defined in CustomRenderer) | CustomRenderer | |
m_lightProbeUsage (defined in CustomRenderer) | CustomRenderer | |
m_motionVectorGenerationMode (defined in CustomRenderer) | CustomRenderer | |
m_probeAnchor (defined in CustomRenderer) | CustomRenderer | |
m_realtimeLightmapIndex (defined in CustomRenderer) | CustomRenderer | |
m_realtimeLightmapScaleOffset (defined in CustomRenderer) | CustomRenderer | |
m_receiveShadows (defined in CustomRenderer) | CustomRenderer | |
m_reflectionProbeUsage (defined in CustomRenderer) | CustomRenderer | |
m_shadowCastingMode (defined in CustomRenderer) | CustomRenderer | |
m_sortingLayerID (defined in CustomRenderer) | CustomRenderer | |
m_sortingOrder (defined in CustomRenderer) | CustomRenderer | |
Material (defined in CustomRenderer) | CustomRenderer | |
materialPropertiesUpdateOption | PerCameraMeshAndMaterials | |
Materials (defined in CustomRenderer) | CustomRenderer | |
meshRecomputeOption | PerCameraMeshAndMaterials | |
meshUpdateOption | PerCameraMeshAndMaterials | |
motionVectorGenerationMode (defined in CustomRenderer) | CustomRenderer | |
motionVectors (defined in CustomRenderer) | CustomRenderer | |
ObjectCallbackCameraTypeToRegister() | PerCameraMeshAndMaterials | protectedvirtual |
OnDisable() | PerCameraMeshAndMaterials | protectedvirtual |
OnEnable() | PerCameraMeshAndMaterials | protectedvirtual |
OnRenderObject() | PerCameraMeshAndMaterials | virtual |
perCameraMesh | PerCameraMeshAndMaterials | |
probeAnchor (defined in CustomRenderer) | CustomRenderer | |
realtimeLightmapIndex (defined in CustomRenderer) | CustomRenderer | |
realtimeLightmapScaleOffset (defined in CustomRenderer) | CustomRenderer | |
RebuildPropertyBlock(int materialIndex) | PerCameraMeshAndMaterials | virtual |
EyE::Unity::Graphics::CustomRenderer.RebuildPropertyBlock() | CustomRenderer | virtual |
receiveShadows (defined in CustomRenderer) | CustomRenderer | |
reflectionProbeUsage (defined in CustomRenderer) | CustomRenderer | |
RegisterCamera(Camera cam) | PerCameraMeshAndMaterials | |
Reset() | PerCameraMeshAndMaterials | protectedvirtual |
SetPropertyBlock(MaterialPropertyBlock source) | PerCameraMeshAndMaterials | virtual |
SetPropertyBlock(MaterialPropertyBlock source, int materialIndex) | PerCameraMeshAndMaterials | virtual |
shadowCastingMode (defined in CustomRenderer) | CustomRenderer | |
sharedMaterial (defined in CustomRenderer) | CustomRenderer | |
sharedMaterials | PerCameraMeshAndMaterials | |
sortingLayerID (defined in CustomRenderer) | CustomRenderer | |
sortingLayerName (defined in CustomRenderer) | CustomRenderer | |
sortingOrder (defined in CustomRenderer) | CustomRenderer | |
transform | IGraphicsBounds | |
TryGetMeshAndMaterialBlockForCamera(Camera cam, out MeshAndMaterialConfigSet meshAndMatsFound) | PerCameraMeshAndMaterials | virtual |
UnRegisterCamera(Camera cam) | PerCameraMeshAndMaterials | |
Update() | PerCameraMeshAndMaterials | protectedvirtual |
UpdateMaterialPropertyBlockForCamera(Camera cam, ref MaterialConfig[] matProperties) | PerCameraMeshAndMaterials | protectedvirtual |
UpdateMeshForCamera(Camera cam, ref Mesh meshToFill, Matrix4x4 view, Matrix4x4 projection) | PerCameraMeshAndMaterials | protectedvirtual |
UpdateOption enum name | PerCameraMeshAndMaterials | |
useLightProbes (defined in CustomRenderer) | CustomRenderer | |
worldToLocalMatrix (defined in CustomRenderer) | CustomRenderer | |