◆ SetPropertyBlock() [2/2]

override void SetPropertyBlock ( MaterialPropertyBlock  source,
int  materialIndex 
)
virtual
Parameters
sourcecontains the MaterialPropertyBlock that will be drawn by the camera accessorReferenceCamera.
materialIndexwhich of the materials should use this MaterialPropertyBlock

Implements CustomRenderer.

References PerCameraMeshAndMaterials.accessorReferenceCamera, MaterialConfig.materialProperties, MeshAndMaterialConfigSet.materialsBlock, PerCameraMeshAndMaterials.perCameraMesh, PerCameraMeshAndMaterials.sharedMaterials, and PerCameraMeshAndMaterials.TryGetMeshAndMaterialBlockForCamera().

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