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virtual |
| source | contains the MaterialPropertyBlock that will be drawn by the camera accessorReferenceCamera. |
| materialIndex | which of the materials should use this MaterialPropertyBlock |
Implements CustomRenderer.
References PerCameraMeshAndMaterials.accessorReferenceCamera, MaterialConfig.materialProperties, MeshAndMaterialConfigSet.materialsBlock, PerCameraMeshAndMaterials.perCameraMesh, PerCameraMeshAndMaterials.sharedMaterials, and PerCameraMeshAndMaterials.TryGetMeshAndMaterialBlockForCamera().
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