|
virtual |
source | contains the MaterialPropertyBlock that will be drawn by the camera accessorReferenceCamera. |
materialIndex | which of the materials should use this MaterialPropertyBlock |
Implements CustomRenderer.
References PerCameraMeshAndMaterials.accessorReferenceCamera, MaterialConfig.materialProperties, MeshAndMaterialConfigSet.materialsBlock, PerCameraMeshAndMaterials.perCameraMesh, PerCameraMeshAndMaterials.sharedMaterials, and PerCameraMeshAndMaterials.TryGetMeshAndMaterialBlockForCamera().