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protectedvirtual |
Reimplemented from CustomRenderer.
References PerCameraMeshAndMaterials.accessorReferenceCamera, PerCameraMeshAndMaterials.CameraCallback(), PerCameraMeshAndMaterials.DrawMeshForCamera(), PerCameraMeshAndMaterials.ForceAllCameraMaterialsToDefaultNow(), PerCameraMeshAndMaterials.perCameraMesh, PerCameraMeshAndMaterials.RegisterCamera(), CallbackCamera.RegisterObjectWithCallbackCamera(), and PerCameraMeshAndMaterials.Update().