|
virtual |
cam | Camera to which the mesh will be drawn. |
References PerCameraMeshAndMaterials.EditorSelectedObject(), PerCameraMeshAndMaterials.RegisterCamera(), IGraphicsBounds.transform, and PerCameraMeshAndMaterials.TryGetMeshAndMaterialBlockForCamera().
Referenced by PerCameraMeshAndMaterials.OnDisable(), and PerCameraMeshAndMaterials.OnEnable().