| 
  protectedpure virtual | 
| cam | This is the camera for which the mesh will be generated. | 
| meshToFill | this is the mesh that will store the newly generated mesh. | 
Referenced by PerCameraMeshAndMaterials.CameraCallback(), PerCameraMeshAndMaterials.ForceMeshRegenerationForAllCamerasNow(), PerCameraMeshAndMaterials.RegisterCamera(), and PerCameraMeshAndMaterials.Update().
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