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protectedpure virtual |
cam | This is the camera for which the mesh will be generated. |
meshToFill | this is the mesh that will store the newly generated mesh. |
Referenced by PerCameraMeshAndMaterials.CameraCallback(), PerCameraMeshAndMaterials.ForceMeshRegenerationForAllCamerasNow(), PerCameraMeshAndMaterials.RegisterCamera(), and PerCameraMeshAndMaterials.Update().