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protectedvirtual |
cam | This is the camera for which the mesh will be generated. |
meshToFill | This mesh, when passed in, stored the existing, previously generated, mesh to be used for the camera. This mesh is then updated in this function, and the changes returned by reference. |
view | The camera's view Matrix is passed in, in case it's needed. |
projection | The camera's projection Matrix is passed in, in case it's needed. |
Referenced by PerCameraMeshAndMaterials.CameraCallback(), PerCameraMeshAndMaterials.ForceMeshUpdateInAllCamerasNow(), and PerCameraMeshAndMaterials.Update().