EyE.EditorUnity.Graphics Namespace Reference

Classes

class  BaseRendererToGraphicsInterfaceAdapterEditor
 Custom Editor case class. Inherited from to display specific types of BaseRendererToGraphicsInterfaceAdapterEditor descendants in the Unity Editor. Derived classes may override the various "show" members to return false, if they don't want particular sections drawn.
 
class  CustomRendererEditor
 You can derive your own editors, for objects derived from custom renderer, from this class. you can override the various "show" member accessors to specify if particular sections should not be drawn.
 
class  GraphicInterfacesEdiorComponent
 Class Used to run upon load. Currently only checks to see if component icons exist, and extracts them if so.
 
class  MeshRendererToGraphicsInterfaceAdapterEditor
 This editor will use the BaseRendererToGraphicsInterfaceAdapterEditor class it derives from, to draw the component.
 
class  PerCameraMeshAndMaterialsEditor
 Editor Used to draw PerCameraMeshAndMaterials objects. Derive from this class to create editors to draw your own derivations of PerCameraMeshAndMaterials.
Override the various "show" members to return false if you would like to hide those sections.
 
class  SpriteRendererToGraphicsInterfaceAdapterEditor
 This editor will use the BaseRendererToGraphicsInterfaceAdapterEditor class it derives from, to draw the component.
 
class  StaticMeshPerCameraByListEditor
 Editor to draw StaticMeshPerCameraByList components .
 
class  TextMeshToColorInterfaceAdapterEditor
 Custom Editor for TextMeshAdapater