Classes | |
class | BaseRendererToGraphicsInterfaceAdapterEditor |
Custom Editor case class. Inherited from to display specific types of BaseRendererToGraphicsInterfaceAdapterEditor descendants in the Unity Editor. Derived classes may override the various "show" members to return false, if they don't want particular sections drawn. | |
class | CustomRendererEditor |
You can derive your own editors, for objects derived from custom renderer, from this class. you can override the various "show" member accessors to specify if particular sections should not be drawn. | |
class | GraphicInterfacesEdiorComponent |
Class Used to run upon load. Currently only checks to see if component icons exist, and extracts them if so. | |
class | MeshRendererToGraphicsInterfaceAdapterEditor |
This editor will use the BaseRendererToGraphicsInterfaceAdapterEditor class it derives from, to draw the component. | |
class | PerCameraMeshAndMaterialsEditor |
Editor Used to draw PerCameraMeshAndMaterials objects. Derive from this class to create editors to draw your own derivations of PerCameraMeshAndMaterials. Override the various "show" members to return false if you would like to hide those sections. | |
class | SpriteRendererToGraphicsInterfaceAdapterEditor |
This editor will use the BaseRendererToGraphicsInterfaceAdapterEditor class it derives from, to draw the component. | |
class | StaticMeshPerCameraByListEditor |
Editor to draw StaticMeshPerCameraByList components . | |
class | TextMeshToColorInterfaceAdapterEditor |
Custom Editor for TextMeshAdapater | |