PerCameraMeshAndMaterialsEditor Class Reference

Editor Used to draw PerCameraMeshAndMaterials objects. Derive from this class to create editors to draw your own derivations of PerCameraMeshAndMaterials.
Override the various "show" members to return false if you would like to hide those sections.

Public Member Functions

override void OnInspectorGUI ()
 draws the default material property, and update option sections, if they are not disabled
 
- Public Member Functions inherited from CustomRendererEditor
override void OnInspectorGUI ()
 Optionally, draws each section of the CustomRenderer: Materials, Lighting, Probes, other. Applies modified serializedProperties upon completion.
 

Protected Member Functions

override void OnEnable ()
 Initializes serializedProperties
 

Properties

virtual bool showDefaultMaterials [get]
 specifies weather or not this section show be displayed
 
override bool showMaterialSection [get]
 specifies weather or not this section show be displayed
 
override bool showOtherSection [get]
 specifies weather or not this section show be displayed
 
virtual bool showUpdateOptions [get]
 specifies weather or not this section show be displayed
 
- Properties inherited from CustomRendererEditor
virtual bool showLightingSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showMaterialSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showOtherSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showProbesSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
+ Inheritance diagram for PerCameraMeshAndMaterialsEditor:
+ Collaboration diagram for PerCameraMeshAndMaterialsEditor: