Editor Used to draw PerCameraMeshAndMaterials objects. Derive from this class to create editors to draw your own derivations of PerCameraMeshAndMaterials.
Override the various "show" members to return false if you would like to hide those sections.
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override void | OnInspectorGUI () |
| draws the default material property, and update option sections, if they are not disabled
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override void | OnInspectorGUI () |
| Optionally, draws each section of the CustomRenderer: Materials, Lighting, Probes, other. Applies modified serializedProperties upon completion.
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override void | OnEnable () |
| Initializes serializedProperties
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virtual bool | showDefaultMaterials [get] |
| specifies weather or not this section show be displayed
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override bool | showMaterialSection [get] |
| specifies weather or not this section show be displayed
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override bool | showOtherSection [get] |
| specifies weather or not this section show be displayed
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virtual bool | showUpdateOptions [get] |
| specifies weather or not this section show be displayed
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virtual bool | showLightingSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
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virtual bool | showMaterialSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
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virtual bool | showOtherSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
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virtual bool | showProbesSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
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