MeshRendererToGraphicsInterfaceAdapterEditor Class Reference

This editor will use the BaseRendererToGraphicsInterfaceAdapterEditor class it derives from, to draw the component.

Additional Inherited Members

- Public Member Functions inherited from BaseRendererToGraphicsInterfaceAdapterEditor< MeshRenderer >
override void OnInspectorGUI ()
 Optionally, draws each section of the CustomRenderer: Materials, Lighting, Probes, other. If changes are detected, the object is UndoRecord-ed, before being updated with new values. Then it is marked as "Dirty".
 
- Properties inherited from BaseRendererToGraphicsInterfaceAdapterEditor< MeshRenderer >
virtual bool showBoundsInterface [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showColorInterface [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showTextureInterface [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showViewableInterface [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
+ Inheritance diagram for MeshRendererToGraphicsInterfaceAdapterEditor:
+ Collaboration diagram for MeshRendererToGraphicsInterfaceAdapterEditor: