You can derive your own editors, for objects derived from custom renderer, from this class. you can override the various "show" member accessors to specify if particular sections should not be drawn.
|
override void | OnInspectorGUI () |
| Optionally, draws each section of the CustomRenderer: Materials, Lighting, Probes, other. Applies modified serializedProperties upon completion.
|
|
|
virtual void | OnEnable () |
| Initializes SerializedPRopertyMembers based on the current serializedObject
|
|
|
virtual bool | showLightingSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
|
|
virtual bool | showMaterialSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
|
|
virtual bool | showOtherSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
|
|
virtual bool | showProbesSection [get] |
| Override this member to return false if you don't want the section visible in the editor inspector.
|
|