CustomRendererEditor Class Reference

You can derive your own editors, for objects derived from custom renderer, from this class. you can override the various "show" member accessors to specify if particular sections should not be drawn.

Public Member Functions

override void OnInspectorGUI ()
 Optionally, draws each section of the CustomRenderer: Materials, Lighting, Probes, other. Applies modified serializedProperties upon completion.
 

Protected Member Functions

virtual void OnEnable ()
 Initializes SerializedPRopertyMembers based on the current serializedObject
 

Properties

virtual bool showLightingSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showMaterialSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showOtherSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
virtual bool showProbesSection [get]
 Override this member to return false if you don't want the section visible in the editor inspector.
 
+ Inheritance diagram for CustomRendererEditor: