This namespace is not included in the DLL modules, it contains code samples intended for documentation & example purposes only.
Classes | |
| class | AmmunitionTypeEditor |
| Example showing usage of DefaultExposedMemberEditor to display instances of the WeaponType class. | |
| class | AmmunitionTypePropertyDrawer |
| We don't NEED to declare a custom property drawer for WeaponType objects: We already have a DefaultExposedPropertyExpandablePropertyDrawer for the base class ofWeaponType , InventoryObjectType. | |
| class | EditorPrefOptionSample |
| This example class will define a set of EditorPrefOptions, and code for drawing them in a Unity editor window. | |
| class | ExtractEyeEnginesLogo |
| Sample class that extracts an icon and a sprite prefab embedded in the dll. | |
| class | InventoryTypeEditor |
| Shows how to use the DefaultExposedMemberEditor class to draw all the ExposedMembers in InventoryObjectType objects. | |
| class | MenuTreeDrawer |
| The MenuTree property drawer does no more than inherit the property drawer of the base class (SerializedTreePropertyDrawerBase), and specify the type of objects held in the base-class's tree (MenuInfo). | |
| class | ObjectSizePropertyDrawer |
| Example usage of DefaultExposedPropertyExpandablePropertyDrawer for drawing ObjectSize references with foldout details. | |
| class | RankPropertyDrawer |
| Example usage of DefaultExposedPropertyExpandablePropertyDrawer for drawing Rank references with details-foldout, when it is a member of an object. | |
| class | SoldierEditor |
| Example showing usage of DefaultExposedMemberEditor to display instances of the Soldier class. | |
| class | SoldierPropertyDrawer |
| class | SquadEditor |
| Example showing usage of DefaultExposedMemberEditor to display instances of the Squad class. | |
| class | WeaponPropertyDrawer |
| Example usage of DefaultExposedPropertyExpandablePropertyDrawer for drawing Weapon references with details-foldout, when it is a member of an object. | |
| class | WeaponTypeEditor |
| Example showing usage of DefaultExposedMemberEditor to display instances of the WeaponType class. | |
| class | WeaponTypePropertyDrawer |
| We don't NEED to declare a custom property drawer for WeaponType objects: We already have a DefaultExposedPropertyExpandablePropertyDrawer for the base class ofWeaponType , InventoryObjectType. | |