SquadEditor Class Reference

Example showing usage of DefaultExposedMemberEditor to display instances of the Squad class.

Detailed Description

using UnityEditor;
{
[CustomEditor(typeof(Squad))]
public class SquadEditor : DefaultExposedMemberEditor {
public override bool RequiresConstantRepaint()
{
return true;
}
}
}

Public Member Functions

override bool RequiresConstantRepaint ()
 
- Public Member Functions inherited from DefaultExposedMemberEditor
override void OnInspectorGUI ()
 Updates the serializedObject and exposes all the properties in the exposedObjectProperties member. Then applies changes to the target object.
 

Additional Inherited Members

- Protected Member Functions inherited from DefaultExposedMemberEditor
virtual void OnEnable ()
 Initializes the exposedObjectProperties member, with the current target object.
 
- Protected Attributes inherited from DefaultExposedMemberEditor
ExposedObjectMembers exposedObjectProperties
 This member stores the exposed properties for the target object.
 
+ Inheritance diagram for SquadEditor:
+ Collaboration diagram for SquadEditor:
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