InventoryTypeEditor Class Reference

Shows how to use the DefaultExposedMemberEditor class to draw all the ExposedMembers in InventoryObjectType objects.

Detailed Description

using UnityEditor;
{
// [CustomEditor(typeof(InventoryObjectType))]
public class InventoryTypeEditor : DefaultExposedMemberEditor { }
}

Additional Inherited Members

- Public Member Functions inherited from DefaultExposedMemberEditor
override void OnInspectorGUI ()
 Updates the serializedObject and exposes all the properties in the exposedObjectProperties member. Then applies changes to the target object.
 
- Protected Member Functions inherited from DefaultExposedMemberEditor
virtual void OnEnable ()
 Initializes the exposedObjectProperties member, with the current target object.
 
- Protected Attributes inherited from DefaultExposedMemberEditor
ExposedObjectMembers exposedObjectProperties
 This member stores the exposed properties for the target object.
 
+ Inheritance diagram for InventoryTypeEditor:
+ Collaboration diagram for InventoryTypeEditor:
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