This class uses the UnityTools module class SerializedTreePropertyDrawerBase to provide a property for Trees The root world transform node is drawn manually first, then the tree of it's children is drawn below that using the base class.
Public Member Functions | |
| override float | GetPropertyHeight (SerializedProperty property, GUIContent label) | 
| computes the height required to draw this control   | |
| override void | OnGUI (Rect position, SerializedProperty property, GUIContent label) | 
| draws the Root world transform, and invokes the base class to draw the tree of children transforms below that.   | |
  Public Member Functions inherited from SerializedTreePropertyDrawerBase< StoredTransform > | |
| override float | GetPropertyHeight (SerializedProperty property, GUIContent label) | 
| Used to get the height of the tree, when drawn.   | |
| override void | OnGUI (Rect position, SerializedProperty property, GUIContent label) | 
| This Code is called upon to perform the actual drawing of the tree.   | |
 Inheritance diagram for TransformTreePropertyDrawer:
 Collaboration diagram for TransformTreePropertyDrawer: