EyE.EditorUnity.TransformStorage Namespace Reference

Classes

class  TransformModuleEditorInit
 This class runs on load and checks for the presence of the xml files that contain the documentation for the TransformStorage class library. If not present, prompts the user to extract them from the dll.
 
class  TransformStorageCatDebugSetupEditorMode
 This class is assigned the InitializeOnLoad attribute, ensuring that TransformStorageDebugCategories are registered when in editor mode.
 
class  TransformTreePropertyDrawer
 This class uses the UnityTools module class SerializedTreePropertyDrawerBase to provide a property for Trees The root world transform node is drawn manually first, then the tree of it's children is drawn below that using the base class.