Allows each unique Unity.Object to store it's own key/boolean pair.
Static Public Member Functions | |
| static bool | GetFoldoutState (ExposedMember property) |
| Gets the current foldout state of the provided ExposedMember, which may have been changed by the user. | |
| static void | SetFoldoutState (ExposedMember property, bool state) |
| Assigns the specified foldout state to the provided ExposedMember. | |