Allows each unique Unity.Object to store it's own key/boolean pair.
Static Public Member Functions | |
static bool | GetFoldoutState (ExposedMember property) |
Gets the current foldout state of the provided ExposedMember, which may have been changed by the user. | |
static void | SetFoldoutState (ExposedMember property, bool state) |
Assigns the specified foldout state to the provided ExposedMember. | |