This class provides a way to access a Unity TextMesh via some of the IGraphics interfaces: IGraphicsColorInterface and IGraphicsViewable
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virtual void | OnEnable () |
| Initializes cashed renderer and textMesh references, in not already assigned.
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virtual Color | color [get, set] |
| Color to be assigned to the TextMesh. If the color adapter is not enabled, changing this value will have no effect.
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virtual bool | colorInterfaceEnabled [get, set] |
| specifies weather the color specified via this interface should be displayed, or not.
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virtual bool | isViewable [get, set] |
| Return true if the rendererRef is enabled. Not affected by weather or not the object is actually visible by any camera. Setting this value will set the state of the refererRef. When isViewableIncludesDecendants is true; the getter will return true if ANY descendant IGraphicsViewable, or this object isViewable. And the setter will set the rendererRef enabled state for ALL descendant IGraphicsViewable components.
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MeshRenderer | OutputMeshRenderer [get, set] |
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TextMesh | TextMeshToAdapt [get, set] |
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Color | color [get, set] |
| Accessor that stores and retries the color itself.
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bool | colorInterfaceEnabled [get, set] |
| When set to false, the color is not actually changed.
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bool | isViewable [get, set] |
| Accessor used to set/get the current isViewable state.
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