Implement this interface on any class that draws to the screen, to provide it with a common way to change the color. Other Components in this module have "GraphicInterfaceAdapaters", that provide this interface for most of Unity's screen drawing components.
Properties | |
Color | color [get, set] |
Accessor that stores and retries the color itself. | |
bool | colorInterfaceEnabled [get, set] |
When set to false, the color is not actually changed. | |