| void SetPropertyBlock | ( | MaterialPropertyBlock | dest | ) |
| dest | the material's property will be set to use this value |
Implemented in PerCameraMeshAndMaterials, CustomRenderer, and BaseRendererToGraphicsInterfaceAdapter< TRendererType >.
Referenced by MaterialPropertyBlockInterfaceExtensions.SetColor(), and MaterialPropertyBlockInterfaceExtensions.SetMainTexture().
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