| void SetPropertyBlock | ( | MaterialPropertyBlock | dest | ) |
| dest | the material use by the rendererRef, will be set to use this MaterialPropertyBlock |
Implements IGraphicsMaterialPropertyBlockInterface.
Referenced by BaseRendererToGraphicsInterfaceAdapter< SpriteRenderer >.RebuildPropertyBlock(), and BaseRendererToGraphicsInterfaceAdapter< SpriteRenderer >.SetPropertyBlock().
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