◆ SetPropertyBlock() [1/2]

void SetPropertyBlock ( MaterialPropertyBlock  dest)
Parameters
destthe material use by the rendererRef, will be set to use this MaterialPropertyBlock

Implements IGraphicsMaterialPropertyBlockInterface.

Referenced by BaseRendererToGraphicsInterfaceAdapter< SpriteRenderer >.RebuildPropertyBlock(), and BaseRendererToGraphicsInterfaceAdapter< SpriteRenderer >.SetPropertyBlock().

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