axisMaterial | EditorWithPreview< Mesh > | protectedstatic |
CreatePreviewObjects() | EditorWithPreview< Mesh > | protectedvirtual |
DestroyPreviewObjects() | EditorWithPreview< Mesh > | protectedvirtual |
DoGLrendering(Camera cam) | MeshEditorWithPreview | protectedvirtual |
DrawAxis(Camera cam, Vector3 offset) | EditorWithPreview< Mesh > | protected |
GenerateSnapshot(Quaternion rotation, Vector2 size, ref RenderTexture snapShot) | EditorWithPreview< Mesh > | |
GenerateSnapshot(Quaternion rotation, Vector2 size, ref Texture2D snapShot) | EditorWithPreview< Mesh > | |
GetBounds() | MeshEditorWithPreview | protectedvirtual |
GetInfoString() | MeshEditorWithPreview | virtual |
GetTypesOfRendererComponents() | MeshEditorWithPreview | protectedvirtual |
HasPreviewGUI() | EditorWithPreview< Mesh > | |
OnDestroy() | EditorWithPreview< Mesh > | protectedvirtual |
OnDisable() | EditorWithPreview< Mesh > | protectedvirtual |
OnEnable() | EditorWithPreview< Mesh > | virtual |
OnInspectorGUI() | EditorWithPreview< Mesh > | |
OnInteractivePreviewGUI(Rect rect, GUIStyle background) | EditorWithPreview< Mesh > | |
OnPreviewGUI(Rect rect, GUIStyle background) | EditorWithPreview< Mesh > | |
PreCameraRendering(Camera cam) | MeshEditorWithPreview | protectedvirtual |
previewCamera | EditorWithPreview< Mesh > | protectedstatic |
previewImage | EditorWithPreview< Mesh > | protected |
previewMaterial | EditorWithPreview< Mesh > | protectedstatic |
previewObject | EditorWithPreview< Mesh > | protected |
previewShader | EditorWithPreview< Mesh > | protectedstatic |
ProjectItemOnGUI(string guid, Rect rect) | EditorWithPreview< Mesh > | static |
RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height) | EditorWithPreview< Mesh > | |
RepaintNow() | EditorWithPreview< Mesh > | |
RequiresConstantRepaint() | EditorWithPreview< Mesh > | |
SetupPreviewObject() | MeshEditorWithPreview | protectedvirtual |
SetupPreviewObjectRendererWithMaterial(Material previewMaterial) | MeshEditorWithPreview | protectedvirtual |
thumbImage | EditorWithPreview< Mesh > | protected |