RankEditor Class Reference

Example usage of DefaultExposedMemberEditor to draw Rank objects Example file source code. Notice the Example Editor is derived from DefaultExposedMemberEditor, and the Rank type is specified in the CustomEditor Attribute's parameter.

Detailed Description

using UnityEditor;
using UnityEngine;
{
[CustomEditor(typeof(Rank))]
public class RankEditor : DefaultExposedMemberEditor
{
}
}

Additional Inherited Members

- Public Member Functions inherited from DefaultExposedMemberEditor
override void OnInspectorGUI ()
 Updates the serializedObject and exposes all the properties in the exposedObjectProperties member. Then applies changes to the target object.
 
- Protected Member Functions inherited from DefaultExposedMemberEditor
virtual void OnEnable ()
 Initializes the exposedObjectProperties member, with the current target object.
 
- Protected Attributes inherited from DefaultExposedMemberEditor
ExposedObjectMembers exposedObjectProperties
 This member stores the exposed properties for the target object.
 
+ Inheritance diagram for RankEditor:
+ Collaboration diagram for RankEditor:
EyE
This namespace contains classes that provide various tools for use in the Unity Editor.
Definition: EmbededXMLTooltip.cs:5
EyE.Unity.Examples
Definition: CatDebugExample.cs:7
EyE.Unity
This namespace holds classes that extended or inherit from various Unity defined classes....
Definition: EmbededXMLTooltip.cs:5
EyEengines.EditorUnity.Examples
Definition: RankEditor.cs:6
EyE.EditorUnity
This namespace is used to provide a User Interface, in Unity's Editor, for various library classes....
Definition: ExtractEyeEnginesLogo.cs:6