Class providing some extended function that help perform certain tasks with Unity's Transforms.
Static Public Member Functions | |
| static IEnumerable< Transform > | AllDecendants (this Transform transform, bool groupByLevel=true) |
| Extension provided to enable for-each through all descendants, rather than just children. | |
| static List< Transform > | AllDecendantsList (this Transform transform, bool groupByLevel=true) |
| Return a List of transforms that are all the descendants of the calling transform. | |
| static void | AllDecendantsList (this Transform transform, ref List< Transform > list, bool groupByLevel=true) |
| Appends to the provided list, references to transforms that are all the descendants of the calling transform. | |
| static void | CopyFrom (this Transform destination, Transform sourceTransform, bool SrcWorldNotLocal) |
| Copies local or global TRS values from the source transform, into the calling (this), destination transform's local values | |
| static void | CopyTo (this Transform transform, Transform destination, bool SrcWorldNotLocal) |
| Copies local or global TRS values from the source transform (this), into the destination transform's local values | |
| static void | DebugDrawLine (Vector3 start, Vector3 end, Transform world) |
| Utility functions, draws a debugLine, transformed by the provided world transform | |
| static bool | IsDecendantOf (this Transform transform, Transform transformToCheck) |
| Check if a particular transform is a descendant of another transform. | |
| static void | LerpPosition (this Transform transform, Vector3 finalPosition, float fraction) |
| Convenience function used to get, lerp, and set the transform's position | |
| static void | LerpRotation (this Transform transform, Quaternion finalRotation, float fraction) |
| Convenience function used to get, lerp, and set the transform's rotation | |
| static void | LerpScale (this Transform transform, Vector3 finalSclae, float fraction) |
| Convenience function used to get, lerp, and set the transform's scale | |
| static Vector2 | RoateAboutPoint (this Vector2 pointToRotate, Vector2 centerPoint, float angle) |
| compute rotation of a 2d point, about an arbitrary 2d point | |
| static void | SetToUnity (this Transform transform) |
| Similar to Reset, but a little clearer, and only effects transformation values. A utility function, resets all values of the transform to Unity/Identity. | |
| static string | ToStringEyE (this Transform transform, bool includeDecendants=false) |
| Output transform as single line string, useful for debugging. | |
| static string | ToStringEyE (this Transform transform, string indent, bool includeDecendants=false) |
| Output transform as multi-line, indented by descendant, string, useful for debugging. | |
| static IEnumerable< Transform > | TransformAndAllDecendants (this Transform transform) |
| Extension provided to enable for-each through transform and all descendants, rather than just children. | |
| static Bounds | TransformBoundsRelativeToAncestor (this Transform transform, Transform ancenstorTransform, Bounds bounds) |
| utility function that applies only the transforms relative to a parent (or earlier ancestor), to the provided bounds. Rotation and Scaling only. | |
| static Bounds | TransformBoundsRelativeToAncestorViaIteration (this Transform transform, Transform ancenstorTransform, Bounds bounds) |
| This version exists soles as a sanity check for the above method | |
| static Vector3 | TransformDirectionRelativeToAncestor (this Transform transform, Transform ancenstorTransform, Vector3 point) |
| utility function that applies only the transforms relative to an parent or earlier ancestor to the provided point. rotation only | |
| static Vector3 | TransformPointLocalOnly (this Transform transform, Vector3 point) |
| utility function that applies only the transforms LOCAL transformation values to the provided point. Parent transforms are ignored. | |
| static Vector3 | TransformPointRelativeToAncestor (this Transform transform, Transform ancenstorTransform, Vector3 point) |
| utility function that applies only the transforms relative to an parent or earlier ancestor to the provided point. | |
| static Matrix4x4 | TransformRelativeToAncestor (this Transform transform, Transform ancenstorTransform) |
| Computes a transformation, relative to an ancestor transform, as a Metrix4x4. | |
| static Vector3 | TransformVectorRelativeToAncestor (this Transform transform, Transform ancenstorTransform, Vector3 point) |
| utility function that applies only the transforms relative to an parent or earlier ancestor to the provided point. rotation only | |
| static Vector2 | Vector2FromAngle (float angle) |
| Returns the point on the circumference of a 1 unit radius circle, at the angle provided. An angle of zero results in (1,0). | |