The Only reason for this class to exist is so that we can finally apply the [System.Serializable] attribute to this class family (because it is a non-generic type class, as required by Unity serialization. Since all ancestors are generic types, unity will not accept the Serializable attribute on them.).
Additional Inherited Members | |
Public Member Functions inherited from STree< MenuInfo > | |
| override T | DefaultNodeData () |
| Overridden function will use | |
Inheritance diagram for MenuTree:
Collaboration diagram for MenuTree: