MenuTree Class Reference

The Only reason for this class to exist is so that we can finally apply the [System.Serializable] attribute to this class family (because it is a non-generic type class, as required by Unity serialization. Since all ancestors are generic types, unity will not accept the Serializable attribute on them.).

Additional Inherited Members

- Public Member Functions inherited from STree< MenuInfo >
override T DefaultNodeData ()
 Overridden function will use
 
+ Inheritance diagram for MenuTree:
+ Collaboration diagram for MenuTree: