This is a sample data class we want to store in a tree. All members to be stored, must be serializable.
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| MenuInfo () |
| Default Constructor a MenuInfo. No submitHandler, no levelObject, "default" for text.
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override string | ToString () |
| display the makeup of this MenuInfo as a string. Useful for debugging.
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GameObject | levelObject |
| Object in the scene that represents this MenuInfo
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System.Action | submitHandler |
| reference to a function that should be called when the user clicks "submit" on a menu item.
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string | text |
| Text to be displayed for this MenuInfo
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