Menu tool to find the UniquePath for a given asset. This is useful for finding the UniquePath for built-in objects, which can then be loaded at runtime using AssetDatabaseHelper.LoadAssetFromUniqueAssetPath
Public Member Functions | |
void | Closer () |
Closes window and unregisters from EditModeIntervalCallbacks | |
Static Public Member Functions | |
static void | PopUp (string title=null, Rect screenPos=default(Rect)) |
Open the rename window with the provided initial string and title. When the user clicks OK, or hits enter, the callback function will be invoked, and the user-adjusted string will be passed to it. | |
Inherits EditorWindow.