Implement this interface on any class that draws to the screen, to provide it with a common way to change the displayed texture. Other Components in this module have "GraphicInterfaceAdapaters", that provide this interface for most of Unity's screen drawing components.
Properties | |
| Texture | mainTexture [get, set] |
| accessor used to store and retrieve the texture itself. | |
| bool | textureInterfaceEnabled [get, set] |
| specifies weather or not the interface should affect changes to the display, or not. | |
Inheritance diagram for IGraphicsTexureInterface: