Implement this interface on any class that draws to the screen, to provide it with a common way to change the displayed texture. Other Components in this module have "GraphicInterfaceAdapaters", that provide this interface for most of Unity's screen drawing components.
Properties | |
Texture | mainTexture [get, set] |
accessor used to store and retrieve the texture itself. | |
bool | textureInterfaceEnabled [get, set] |
specifies weather or not the interface should affect changes to the display, or not. | |