◆
GetAssetAtPath()
Object GetAssetAtPath
(
string
key
)
Parameters
key
This string specifies a unique key/name that is used to lookup a particular saved value.
Returns
The Object loaded from the Path, may be null if no object is found.
Implemented in
XmlPreferenceInterface
,
EditorPrefInterface
, and
PlayerPrefInterface
.
EyE
Unity
Extensions
IStorePreferences