◆ GetAssetAtPath()

Object GetAssetAtPath ( string  key)
Parameters
keyThis string specifies a unique key/name that is used to lookup a particular saved value in prefBase.
Returns
Returns the asset reference value found in the Unity AssetDatabas, by looking up the path associated with the key. If no asset is found at the specified path, null is returned.

Implements IStorePreferences.

References EditorPrefInterface.GetString().

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