Classes | |
class | ExtractEmbededFilesInEditor |
Provides functions used to get images from, and extract files a .dll, into the unity Project folder. Upon invocation, the main function,RegisterFileForExtraction, will check to see if the files exist in the file system, and if not extracts then saves them to the project folder. Optionally, extracted files, may be passed through the ConvertTextureAssetToIcon function. This is done automatically when the ExtractionInfo.importTextureAsIcon for the file to extract is set to true. | |
class | InitializeOnEditorReloadedAttribute |
This attribute can be applied to static void parameterless functions. This will cause those functions to be invoked during the first cycle of EditorApplication.update. So, the editor will have finished loading. | |
class | ZipperMenu |
Simple class with static Zip and Unzip functions. Implements System.IO.Compression.GZipStream for compression. | |