Weapon.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EyE.Unity;
{
[System.Serializable]
public class Weapon
{
[ExposeMember]
public WeaponType typeOfWeapon;
[ExposeMember]
public int currentAmmo;
[ExposeMember]
public string engraving;
[ExposeMember]
//[ExposeRangeAttrib(0,10)]
public int Quality = 1;
[ExposeMember]
public float Damage
{
get {
if (typeOfWeapon == null) return 0;
return typeOfWeapon.Damage * 2 * Quality;
}
}
}
}
EyE
This namespace contains classes that provide various tools for use in the Unity Editor.
Definition: EmbededXMLTooltip.cs:5
EyE.Unity.Examples
Definition: CatDebugExample.cs:7
EyE.Unity
This namespace holds classes that extended or inherit from various Unity defined classes....
Definition: EmbededXMLTooltip.cs:5