using UnityEngine;
{
[System.Serializable]
public class MeshByCamera : SerializableDictionary<Camera, Mesh> { }
[System.Serializable]
public class IntByString : SerializableDictionary<string, int> { }
[System.Serializable]
public class MatrixByTransform : SerializableDictionary<Transform, Matrix4x4> { }
}