using System.Collections;
using System.Collections.Generic;
using UnityEngine;
{
[System.Serializable]
public class VectorAndRankArrayHolder
{
public Vector3[] vertices;
public RankScriptable[] RankScriptableObjects;
public bool showStandardPropertyDrawers = false;
public VectorAndRankArrayHolder()
{
RankScriptableObjects = new RankScriptable[400];
vertices = new Vector3[40];
}
}
}