◆
TransformDirection()
Vector3
TransformDirection
(
Vector3
direction
)
Parameters
direction
The directional Vector3 that should be transformed. A normalized (magnitude) direction Vector3 is not actually needed or assumed.
Returns
a Vector3 that is the provided direction, rotated by this localRotation value in this
StoredTransform
instance.
References
StoredTransform.localRotation
.
EyE
Unity
StoredTransform