◆ ExposedObjectMembers() [1/2]

ExposedObjectMembers ( object  objectToExpose,
UnityEngine.Object  conextOfExposedObject 
)
Parameters
objectToExposeThe is the object whose fields will be exposed.
conextOfExposedObjectthe optional parameter references the object that contains the exposed object. If null, and the ExposedObject is not a UnityEngine Object, undo will not function.