◆ SetValue()

virtual void SetValue ( System.Object  value)
virtual
Parameters
valueThe value to be assigned to the exposedProperty. This object should be of the same type as the exposed property's system type (this is NOT checked internally, and passing objects of an incorrect type may generate unpredictable results).

Reimplemented in ExposedCollectionMemberElement.

References UnityToolsCatDebug.ExposeMembersCategoryID, CatDebug.LogWarning(), and ExposedMember.Name.

Referenced by MemberExposerFunctions.InternalExposeProperty(), and LimitedListMember.SetArraySize().

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