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AreTrianglesFlush()
static bool AreTrianglesFlush
(
Vector3
t1p0
,
Vector3
t1p1
,
Vector3
t1p2
,
Vector3
t2p0
,
Vector3
t2p1
,
Vector3
t2p2
)
static
Parameters
t1p0
Triangle 1 point 0
t1p1
Triangle 1 point 1
t1p2
Triangle 1 point 2
t2p0
Triangle 2 point 0
t2p1
Triangle 2 point 1
t2p2
Triangle 2 point 2
Returns
True if the triangles are flush, false if not.
EyE
Unity
Extensions
Mathg