| 
 | static | 
| T | Type of Asset to be created. Only types derived from ScriptableObject may be created in this way. | 
| name | This parameter defines what name will be given to the newly created asset. If the name already exists in the file system, a number will be appended to the name. | 
| createdPathAndName | the path and filename of the newly created asset | 
| T | : | ScriptableObject | 
References ResourceSystem.CreateNewAssetWithThisObject().
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