|
static |
T | Type of Asset to be created. Only types derived from ScriptableObject may be created in this way. |
name | This parameter defines what name will be given to the newly created asset. If the name already exists in the file system, a number will be appended to the name. |
createdPathAndName | the path and filename of the newly created asset |
T | : | ScriptableObject |
References ResourceSystem.CreateNewAssetWithThisObject().