|
static |
property | SerializedProperty whose foldout state will be set. |
state | state to assign to the property. True is folded out. False is folded up. |
References CatDebug.Log(), UnityToolsCatDebug.PerObjectBooleansDebugDetailsID, and PerObjectNamedBooleans.SetBool().
Referenced by LimitedListProperty.SetAndStorePropertyExpanded().