◆ WriteFileForHashCodeDictionary()

static void WriteFileForHashCodeDictionary ( string  sceneName = null)
static
Parameters
sceneNameIf no parameter is provided the sceneName of the Active Scene will be used.

References CatDebug.Log(), and UnityToolsCatDebug.PerObjectBooleansDetailsID.

Referenced by PerObjectNamedBooleans.WriteFileForCurrentSceneHashCodeDictionary().

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