◆ SetBool() [2/2]

static void SetBool ( object  lookupObject,
string  keyName,
bool  value 
)
static
Parameters
lookupObjectThis is the object, or type of object(depending on then ObjectBased flag), we want to lookup the key name "in".
keyNameThis is the name of the key, "inside" the object or type we want to lookup.
valueThis is the value that will be assigned.

References CatDebug.LogError(), UnityToolsCatDebug.PerObjectBooleansDetailsID, and PerObjectNamedBooleans.SetBool().

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