| void SetAssetPath | ( | string | key, |
| Object | value | ||
| ) |
| key | This string specifies a unique key/name that is used to lookup a particular saved value. |
| value | A PreFab object who's path to be stored in the preference. May not be null. |
Implements IStorePreferences.
References PlayerPrefInterface.editorAdapterVersion, and XmlPreferenceInterface.SetString().
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