◆ SetAssetPath()

void SetAssetPath ( string  key,
Object  value 
)
Parameters
keyThis string specifies a unique key/name that is used to lookup a particular saved value.
valueA PreFab object who's path to be stored in the preference. May not be null.

Implements IStorePreferences.

References PlayerPrefInterface.editorAdapterVersion, and XmlPreferenceInterface.SetString().

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