◆ PlayerPrefOptionArray()

PlayerPrefOptionArray ( ValueType[]  _defaultValue,
string  keyString,
GUIContent  guiLabel,
bool  _alwaysLoadAndSaveOnValueAccess = true 
)
Parameters
_defaultValueWhen initialized or Reset, the preference's value will be set to this.
keyStringA unique string that specifies this preference.
guiLabelThe GUIContent that can be displayed for this preference.
_alwaysLoadAndSaveOnValueAccessDefines weather or not the value should be saved/read from storage every time it is accessed. This simplifies access, but incurs a performance hit. Default value is true.