◆ ExtractionInfo() [5/6]

ExtractionInfo ( string  filename,
string  assetPath,
string  dllNamespace,
bool  importTextureAsIcon,
bool  importTextureAsSprite 
)
Parameters
filenamefile name of the image in the dll, and the filename it will be given when extracted from the DLL and saved in the file-system. Note: the filename in the DLL is case sensitive, including the extension.
assetPathpath, within the Asset Folder(do not include initial slash, nor "assets", but do include ending slash), where the file will be stored after extraction. Folder will be created if it does not exist
dllNamespaceNamespace the asset is assigned to, in the DLL. This value is defined in the project that compiled the dll.
importTextureAsIconboolean that specifies if the extracted file should be passed through the TextureImporter, to be configure for use as a unity editor icon. Has no effect on assets that are not Textures. Do not pass true to both boolean parameters.
importTextureAsSpriteboolean that specifies if the extracted file should be passed through the TextureImporter, to be configure for use as a unity sprite. Has no effect on assets that are not Textures. Do not pass true to both boolean parameters.

References ExtractEmbededFiles.ExtractionInfo.assetPath, ExtractEmbededFiles.ExtractionInfo.dllAssembly, ExtractEmbededFiles.ExtractionInfo.dllNamespace, ExtractEmbededFiles.ExtractionInfo.filename, ExtractEmbededFiles.ExtractionInfo.importTextureAsIcon, and ExtractEmbededFiles.ExtractionInfo.importTextureAsSprite.